Skills are permanent character specializations that progress in real-time. Training a skill does not consume AP.
🔗 Skill Dependencies
graph LR
subgraph general[Survival Skills]
ap_capacity["AP Capacity"]
rest_recovery["Rest Recovery"]
preparedness["Preparedness"]
inventory_capacity["Pack Mule"]
mental_fortitude["Mental Fortitude"]
stim_usage["Stim Conditioning"]
field_medicine["Field Medicine"]
vitality_training["Vitality Training"]
eidetic_memory["Eidetic Memory"]
end
subgraph scavenging[Scavenging & Logistics]
scavenger_eye["Scavenger's Eye"]
salvage["Salvage"]
keen_appraisal["Keen Appraisal"]
careful_search["Careful Search"]
end
subgraph town_management[Engineering & Operations]
field_pull["Field Pull"]
town_stewardship["Town Stewardship"]
escort_leadership["Escort Leadership"]
drone_operator["Drone Operator"]
drone_logistics["Drone Logistics"]
end
subgraph construction[Construction]
construction_brief["Construction Brief"]
field_engineering["Field Engineering"]
generator_operations["Generator Operations"]
power_infrastructure["Power Infrastructure"]
inspection["Inspection"]
structural_repair["Structural Repair"]
safe_dismantling["Safe Dismantling"]
surveying["Surveying"]
site_foreman["Site Foreman"]
preventive_maintenance["Preventive Maintenance"]
material_recovery["Material Recovery"]
end
subgraph fighting[Combat & Defense]
monster_composure["Monster Composure"]
weapon_maintenance["Weapon Maintenance"]
sweeping_strikes["Sweeping Strikes"]
critical_hits["Critical Hits"]
weapon_familiarity["Weapon Familiarity"]
brace["Brace"]
threat_assessment["Threat Assessment"]
end
subgraph fishing[Fishing]
basic_angling["Basic Angling"]
net_fishing["Net Fishing"]
water_reading["Water Reading"]
sustainable_fishing["Sustainable Fishing"]
end
subgraph hunting[Hunting]
track_signs["Track Signs"]
stalking["Stalking"]
field_dressing["Field Dressing"]
selective_hunt["Selective Hunt"]
end
subgraph farming[Farming]
cultivation["Cultivation"]
irrigation["Irrigation"]
seed_saving["Seed Saving"]
careful_harvest["Careful Harvest"]
end
ap_capacity -->|Lvl 2| rest_recovery
preparedness -->|Lvl 2| scavenger_eye
ap_capacity -->|Lvl 1| inventory_capacity
escort_leadership -->|Lvl 1| field_pull
surveying -->|Lvl 1| construction_brief
eidetic_memory -->|Lvl 2| mental_fortitude
town_stewardship -->|Lvl 1| escort_leadership
power_infrastructure -->|Lvl 1| generator_operations
preparedness -->|Lvl 2| stim_usage
stim_usage -->|Lvl 1| field_medicine
inventory_capacity -->|Lvl 1| vitality_training
field_medicine -->|Lvl 1| monster_composure
scavenger_eye -->|Lvl 1| salvage
field_engineering -->|Lvl 1| drone_operator
drone_operator -->|Lvl 4| drone_logistics
field_engineering -->|Lvl 1| power_infrastructure
ap_capacity -->|Lvl 1| weapon_maintenance
weapon_familiarity -->|Lvl 1| sweeping_strikes
sweeping_strikes -->|Lvl 2| critical_hits
rest_recovery -->|Lvl 1| eidetic_memory
weapon_maintenance -->|Lvl 1| weapon_familiarity
monster_composure -->|Lvl 1| brace
scavenger_eye -->|Lvl 1| keen_appraisal
field_engineering -->|Lvl 1| inspection
preventive_maintenance -->|Lvl 1| structural_repair
inspection -->|Lvl 2| safe_dismantling
brace -->|Lvl 1| threat_assessment
scavenger_eye -->|Lvl 1| careful_search
field_engineering -->|Lvl 1| surveying
construction_brief -->|Lvl 1| site_foreman
inspection -->|Lvl 1| preventive_maintenance
safe_dismantling -->|Lvl 1| material_recovery
cultivation -->|Lvl 1| irrigation
seed_saving -->|Lvl 1| careful_harvest
basic_angling -->|Lvl 1| net_fishing
water_reading -->|Lvl 1| sustainable_fishing
track_signs -->|Lvl 1| stalking
field_dressing -->|Lvl 1| selective_hunt
click ap_capacity "/Skills/ap_capacity"
click rest_recovery "/Skills/rest_recovery"
click preparedness "/Skills/preparedness"
click scavenger_eye "/Skills/scavenger_eye"
click inventory_capacity "/Skills/pack_mule"
click field_pull "/Skills/field_pull"
click construction_brief "/Skills/construction_brief"
click mental_fortitude "/Skills/mental_fortitude"
click field_engineering "/Skills/field_engineering"
click town_stewardship "/Skills/town_stewardship"
click escort_leadership "/Skills/escort_leadership"
click generator_operations "/Skills/generator_operations"
click stim_usage "/Skills/stim_conditioning"
click field_medicine "/Skills/field_medicine"
click vitality_training "/Skills/vitality_training"
click monster_composure "/Skills/monster_composure"
click salvage "/Skills/salvage"
click drone_operator "/Skills/drone_operator"
click drone_logistics "/Skills/drone_logistics"
click power_infrastructure "/Skills/power_infrastructure"
click weapon_maintenance "/Skills/weapon_maintenance"
click sweeping_strikes "/Skills/sweeping_strikes"
click critical_hits "/Skills/critical_hits"
click eidetic_memory "/Skills/eidetic_memory"
click weapon_familiarity "/Skills/weapon_familiarity"
click brace "/Skills/brace"
click keen_appraisal "/Skills/keen_appraisal"
click inspection "/Skills/inspection"
click basic_angling "/Skills/basic_angling"
click track_signs "/Skills/track_signs"
click cultivation "/Skills/cultivation"
click structural_repair "/Skills/structural_repair"
click safe_dismantling "/Skills/safe_dismantling"
click threat_assessment "/Skills/threat_assessment"
click careful_search "/Skills/careful_search"
click surveying "/Skills/surveying"
click site_foreman "/Skills/site_foreman"
click preventive_maintenance "/Skills/preventive_maintenance"
click material_recovery "/Skills/material_recovery"
click irrigation "/Skills/irrigation"
click seed_saving "/Skills/seed_saving"
click careful_harvest "/Skills/careful_harvest"
click net_fishing "/Skills/net_fishing"
click water_reading "/Skills/water_reading"
click sustainable_fishing "/Skills/sustainable_fishing"
click stalking "/Skills/stalking"
click field_dressing "/Skills/field_dressing"
click selective_hunt "/Skills/selective_hunt"
🩸 Survival Skills
🔍 Scavenging & Logistics
| Skill | Effect |
|---|
| Scavenger’s Eye | 5% higher chance to find loot when searching (per level). |
| Salvage | Learn to deconstruct items into base resources. |
| Keen Appraisal | Preview likely loot families on your current tile before searching. |
| Careful Search | Optional slower searches that trade time for a better find chance. |
🏗️ Engineering & Operations
🔨 Construction
| Skill | Effect |
|---|
| Construction Brief | Pin one unfinished town construction (or a thin stock work order) to every survivor’s HUD so the crew can focus deposits. |
| Field Engineering | Operate and calibrate advanced field facilities. |
| Generator Operations | Safely run and refuel the town generator. |
| Power Infrastructure | Install and recover field relay poles. |
| Inspection | Inspect field structures to view durability. |
| Structural Repair | Restore more durability when repairing field structures such as power poles. |
| Safe Dismantling | Improve the chance of recovering materials when dismantling eligible structures. |
| Surveying | Survey your current tile for power-pole placement constraints and a quick town-build readiness summary. |
| Site Foreman | Coordinate cooperative town builds. |
| Preventive Maintenance | Maintain field structures so repairs are cheaper and siege damage is reduced on poles you service. |
| Material Recovery | When dismantling fails to recover the structure itself, salvage a capped share of scrap materials instead. |
⚔️ Combat & Defense
| Skill | Effect |
|---|
| Monster Composure | +1 monster-tile fear resistance per level (max +5). |
| Weapon Maintenance | Reduce weapon break chance when attacking monsters by 2% per level (up to 10%). |
| Sweeping Strikes | Each attack has a chance to kill 1 extra monster: 5% per level (up to 25%). |
| Critical Hits | Each attack has a chance to kill 2 extra monsters after dealing the weapon’s normal damage: 2% per level (up to 10%). |
| Weapon Familiarity | Improve minimum weapon damage against monsters by +1 per level (up to +3). |
| Brace | Spend 1 AP to brace for the next monster retaliation, reducing damage taken by 10% per level (up to 30%). |
| Threat Assessment | Preview expected monster retaliation and weapon break risk before you commit to an attack. |
🎣 Fishing
🏹 Hunting
| Skill | Effect |
|---|
| Track Signs | Read forest sign to improve hunting success. |
| Stalking | Spend 1 AP to prepare on a forest tile, then take a bonus to your next hunt there before midnight. |
| Field Dressing | When a hunt succeeds, chance to recover Hide Scrap for crafting in addition to meat. |
| Selective Hunt | Choose a light take that sometimes leaves local game in place. |
🌾 Farming
| Skill | Effect |
|---|
| Cultivation | Tend public farmland crops. |
| Irrigation | Water crops more effectively so they ripen sooner. |
| Seed Saving | Chance to recover a Mutant Seed Pod when harvesting ripe crops. |
| Careful Harvest | Improve usable yield when harvesting. |
⏳ Training Times
Training times are fixed real-world intervals. See individual skill pages for specific level requirements.
48 items under this folder.