Builds: Index

Constructing facilities at the base is essential for long-term survival. These buildings provide resources, technological unlocks, and defense.

🏗️ All Facilities

FacilityRequirementsResearch Necessary?Only from ProductionPrerequisiteDescription
 Barbed Wire Perimeter4x Scrap MetalNo-Adds +6 town defense and reduces midnight attack strength by 8%.
 Reinforced Steel Bulkhead2x Scrap Metal
6x Hardened Stone
No-Adds +12 town defense.
 Watchtower4x Raw Timber
4x Hardened Stone
No-Adds +4 town defense.
 Scrap Workshop4x Scrap Metal
2x Charred Planks
No-Tier 1 build. Shortens search cooldown by 25% when searching at or next to the base.
 Assembly Bench4x Scrap Metal
4x Rusty Tool
2x Raw Timber
No-Workbench for combining carried items using town recipes. Unlocks the Combine tab in town.
 Signal Booster (Radar)2x Scrap Metal
2x Broken Radio
No-Reduces unlit-tile search darkness penalty from 40% to 25%.
 Logistics Uplink4x Raw Timber
4x Circuit Boards
6x Copper Wiring
4x Scrap Metal
No-Town logistics relay. Unlocks installing fabrication hauler drones at Industrial, Electronic Lab, and Farm facilities (Drone Operator Lv 3). Haulers move that facility’s nightly fabricated output into town storage.
 Forge8x Hardened Stone
6x Raw Timber
4x Obsidian Flake
No-Hot-work station for tempering scrap into fortified rebar. Unlocks the Forge Fortified Rebar recipe at town.
 Hydroponic Patch4x Raw Timber
2x Hardened Stone
2x Scrap Metal
No-One-time when built: +3 rations on base ground and +10 salad in town storage.
 Preservation Rack4x Raw Timber
6x Salt Crystals
No-Salt-curing racks built beside the hydroponic patch. Once built, food consumables restore +1 additional AP.
 Well4x Raw Timber
6x Hardened Stone
No-One-time when built: +10 water in town storage.
 Automated Sentry4x Scrap Metal
2x Burnt-Out Motor
No-Adds +10 town defense.
 Solar Panels4x Solar Cell
2x Circuit Boards
4x Copper Wiring
2x Scrap Metal
Yes-Reduces daily base power drain by 10%.
 Research Lab8x Scrap MetalYes-Enables two simultaneous research projects and lets the town process Research Material.
 Specimen Analysis Bay16x Scrap Metal
4x Circuit Boards
4x Copper Wiring
4x Uncommon Monster Chitin
6x Common Monster Bone
4x Common Monster Gland
NoUncommon Monster Chitin
Common Monster Bone
Common Monster Gland
Catalogs threat specimens for High Command analysis. Unlocks the Donate tab for specimen crate exchanges.
 Research Lab II120x Scrap MetalYes-Expands the lab to four research slots and increases research speed by 20%.
 Battery Storage6x Car Battery
8x Ceramic Shards
4x Scrap Metal
Yes-Increases maximum town power capacity by +20% permanently and allows batteries to refuel town power.
 Beacon Amplifier6x Circuit Boards
6x Copper Wiring
4x Scrap Metal
Yes-Further reduces unlit search penalties (darkness -10, fear penalty per point 8 6).
 Threat Scanner Beacon4x Scrap Metal
2x Circuit Boards
4x Copper Wiring
2x Pressure Valve
No-When built: reveals and highlights the closest tile with monsters on it.
 Fuel Refinery6x Chemical Sludge
6x Scrap Metal
4x Hardened Stone
2x Pressure Valve
Yes-At midnight converts up to 6 chemical sludge into up to 3 gasoline canisters (2:1).
 Spike Trench6x Raw Timber
4x Hardened Stone
4x Fortified Rebar
No-Adds +3 town defense and -4 midnight attack strength.
 Scrap Barricade Wall8x Scrap Metal
6x Quarry Bolts
2x Resin Sealant
NoResin SealantAdds +5 town defense and -6 midnight attack strength.
 Timber Palisade Wall12x Raw Timber
8x Hardened Stone
6x Fortified Rebar
4x Resin Sealant
NoResin SealantAdds +7 town defense and -10 midnight attack strength.
 Kill-Zone Floodlights4x Battery
6x Copper Wiring
4x Quarry Bolts
2x Signal Emitter
NoSignal EmitterAdds +9 town defense, -5% midnight attack strength, and +10% stepped-loot/pole protection chance.
 Auto-Bolt Nest4x Alloy Plate
4x Targeting Relay
2x Hardened Actuator
6x Scrap Metal
NoAlloy Plate
Targeting Relay
Hardened Actuator
Adds +12 town defense, -7% midnight attack strength, and +10% stepped-loot/pole protection chance.
 Armor-Plated Gate10x Alloy Plate
6x Ceramic Armor Tile
4x Ballistic Mesh
4x Hardened Actuator
4x Hydraulic Piston
NoAlloy Plate
Hardened Actuator
Hydraulic Piston
Adds +18 town defense and -12 midnight attack strength.
 Shock Fence Grid12x Copper Wiring
4x Shock Capacitor
2x Threat Sensor Array
4x Bio Spike Pod
NoShock Capacitor
Threat Sensor Array
Bio Spike Pod
Adds +15 town defense, -8 flat midnight attack strength, and -5% remaining midnight attack strength.
 Sensor Jammer Grid4x Logic Core
4x Threat Sensor Array
4x Targeting Relay
6x Micro Fuse
4x Ionized Filament
NoLogic Core
Threat Sensor Array
Targeting Relay
Adds +22 town defense and reduces future monster spawn-bonus growth by 15%.
 Counterbattery Array6x Signal Emitter
6x Shock Capacitor
4x Hardened Actuator
4x Capacitor Bank
NoSignal Emitter
Shock Capacitor
Hardened Actuator
Adds +26 town defense, -10% midnight attack strength, and reduces spawn-bonus growth by 15%.
 Citadel Aegis Core6x Threat Sensor Array
6x Shock Capacitor
6x Targeting Relay
4x Logic Core
2x Ancient Relic
NoThreat Sensor Array
Shock Capacitor
Targeting Relay
Logic Core
Adds +32 town defense, -10 flat and -10% midnight attack strength, +30% stepped-loot/pole protection, and -20% spawn-bonus growth.
 Extraction Beacon6x Beacon Component
4x Signal Emitter
4x Logic Core
4x Alloy Plate
2x Vault Access Key
NoSignal Emitter
Logic Core
Alloy Plate
Vault Access Key
Phase 2 apex build. Raises Command’s extraction corridor. Hold power and defenses for three midnights after installation to complete Protocol Evac.

31 items under this folder.