Builds: Index
Constructing facilities at the base is essential for long-term survival. These buildings provide resources, technological unlocks, and defense.
🏗️ All Facilities
| Facility | Requirements | Research Necessary? | Only from Production | Prerequisite | Description |
|---|---|---|---|---|---|
| 4x Scrap Metal | No | - | Adds +6 town defense and reduces midnight attack strength by 8%. | ||
| 2x Scrap Metal 6x Hardened Stone | No | - | Adds +12 town defense. | ||
| 4x Raw Timber 4x Hardened Stone | No | - | Adds +4 town defense. | ||
| 4x Scrap Metal 2x Charred Planks | No | - | Tier 1 build. Shortens search cooldown by 25% when searching at or next to the base. | ||
| 4x Scrap Metal 4x Rusty Tool 2x Raw Timber | No | - | Workbench for combining carried items using town recipes. Unlocks the Combine tab in town. | ||
| 2x Scrap Metal 2x Broken Radio | No | - | Reduces unlit-tile search darkness penalty from 40% to 25%. | ||
| 4x Raw Timber 4x Circuit Boards 6x Copper Wiring 4x Scrap Metal | No | - | Town logistics relay. Unlocks installing fabrication hauler drones at Industrial, Electronic Lab, and Farm facilities (Drone Operator Lv 3). Haulers move that facility’s nightly fabricated output into town storage. | ||
| 8x Hardened Stone 6x Raw Timber 4x Obsidian Flake | No | - | Hot-work station for tempering scrap into fortified rebar. Unlocks the Forge Fortified Rebar recipe at town. | ||
| 4x Raw Timber 2x Hardened Stone 2x Scrap Metal | No | - | One-time when built: +3 rations on base ground and +10 salad in town storage. | ||
| 4x Raw Timber 6x Salt Crystals | No | - | Salt-curing racks built beside the hydroponic patch. Once built, food consumables restore +1 additional AP. | ||
| 4x Raw Timber 6x Hardened Stone | No | - | One-time when built: +10 water in town storage. | ||
| 4x Scrap Metal 2x Burnt-Out Motor | No | - | Adds +10 town defense. | ||
| 4x Solar Cell 2x Circuit Boards 4x Copper Wiring 2x Scrap Metal | Yes | - | Reduces daily base power drain by 10%. | ||
| 8x Scrap Metal | Yes | - | Enables two simultaneous research projects and lets the town process Research Material. | ||
| 16x Scrap Metal 4x Circuit Boards 4x Copper Wiring 4x Uncommon Monster Chitin 6x Common Monster Bone 4x Common Monster Gland | No | Uncommon Monster Chitin Common Monster Bone Common Monster Gland | Catalogs threat specimens for High Command analysis. Unlocks the Donate tab for specimen crate exchanges. | ||
| 120x Scrap Metal | Yes | - | Expands the lab to four research slots and increases research speed by 20%. | ||
| 6x Car Battery 8x Ceramic Shards 4x Scrap Metal | Yes | - | Increases maximum town power capacity by +20% permanently and allows batteries to refuel town power. | ||
| 6x Circuit Boards 6x Copper Wiring 4x Scrap Metal | Yes | - | Further reduces unlit search penalties (darkness -10, fear penalty per point 8 → 6). | ||
| 4x Scrap Metal 2x Circuit Boards 4x Copper Wiring 2x Pressure Valve | No | - | When built: reveals and highlights the closest tile with monsters on it. | ||
| 6x Chemical Sludge 6x Scrap Metal 4x Hardened Stone 2x Pressure Valve | Yes | - | At midnight converts up to 6 chemical sludge into up to 3 gasoline canisters (2:1). | ||
| 6x Raw Timber 4x Hardened Stone 4x Fortified Rebar | No | - | Adds +3 town defense and -4 midnight attack strength. | ||
| 8x Scrap Metal 6x Quarry Bolts 2x Resin Sealant | No | Resin Sealant | Adds +5 town defense and -6 midnight attack strength. | ||
| 12x Raw Timber 8x Hardened Stone 6x Fortified Rebar 4x Resin Sealant | No | Resin Sealant | Adds +7 town defense and -10 midnight attack strength. | ||
| 4x Battery 6x Copper Wiring 4x Quarry Bolts 2x Signal Emitter | No | Signal Emitter | Adds +9 town defense, -5% midnight attack strength, and +10% stepped-loot/pole protection chance. | ||
| 4x Alloy Plate 4x Targeting Relay 2x Hardened Actuator 6x Scrap Metal | No | Alloy Plate Targeting Relay Hardened Actuator | Adds +12 town defense, -7% midnight attack strength, and +10% stepped-loot/pole protection chance. | ||
| 10x Alloy Plate 6x Ceramic Armor Tile 4x Ballistic Mesh 4x Hardened Actuator 4x Hydraulic Piston | No | Alloy Plate Hardened Actuator Hydraulic Piston | Adds +18 town defense and -12 midnight attack strength. | ||
| 12x Copper Wiring 4x Shock Capacitor 2x Threat Sensor Array 4x Bio Spike Pod | No | Shock Capacitor Threat Sensor Array Bio Spike Pod | Adds +15 town defense, -8 flat midnight attack strength, and -5% remaining midnight attack strength. | ||
| 4x Logic Core 4x Threat Sensor Array 4x Targeting Relay 6x Micro Fuse 4x Ionized Filament | No | Logic Core Threat Sensor Array Targeting Relay | Adds +22 town defense and reduces future monster spawn-bonus growth by 15%. | ||
| 6x Signal Emitter 6x Shock Capacitor 4x Hardened Actuator 4x Capacitor Bank | No | Signal Emitter Shock Capacitor Hardened Actuator | Adds +26 town defense, -10% midnight attack strength, and reduces spawn-bonus growth by 15%. | ||
| 6x Threat Sensor Array 6x Shock Capacitor 6x Targeting Relay 4x Logic Core 2x Ancient Relic | No | Threat Sensor Array Shock Capacitor Targeting Relay Logic Core | Adds +32 town defense, -10 flat and -10% midnight attack strength, +30% stepped-loot/pole protection, and -20% spawn-bonus growth. | ||
| 6x Beacon Component 4x Signal Emitter 4x Logic Core 4x Alloy Plate 2x Vault Access Key | No | Signal Emitter Logic Core Alloy Plate Vault Access Key | Phase 2 apex build. Raises Command’s extraction corridor. Hold power and defenses for three midnights after installation to complete Protocol Evac. |